Explore the mysteries of Mor Nadar in this epic coop adventure with branching episodes!
Latest Updates from Our Project:
French News, Product Comparison Update - A handy document to see it all in one place, Insert issues
almost 2 years ago
– Tue, Sep 03, 2024 at 12:35:23 PM
Hi all,
apologies there has been a lot happening since the last update and we have been prepping for Tabletop Scotland this weekend.
I intend to do a pre-con update (this one) and post-con update (next week) so we can share more news at that point.
French News I have been speaking to David at Bad Boom Games and he tells me that he is hoping to launch the French Language version of Legends Untold very soon - possibly even this month. I don't have more details to share quite yet as David is finalising plans. Please rest assured that anyone who has backed an English Language version or a French Language version of one of our products that wishes to swap it out for the other version will be able to do so assuming that the Bad Boom launch is successful.
Product Comparison Update A number of you have been asking for clarity on the difference between the 1st printing boxes and the enhanced editions. I have been through all of the Updates and our production notes and summarised them together here in one simple comparison file (Name: LU Product Content Comparison) which you can download from our download centre here:
As you will be able to see there are a huge number of moving parts across the product suite. We are by no means infallible, I think I have included everything here but if something has been noted down in error please let me know. Also please note those details remain subject to change - if we need to tweak box sizes and inserts and so forth then we will do so.
Insert issues The insert files we received from Whatz still have a number of issues meaning we can not go to final production quite yet. It's important we get these right otherwise (for those that use the inserts) you won't be able to store your cards and tokens as intended.
We understand this is frustrating but it does take time to get it right.
Here is an example of the proposed insert for the Weeping Caves/Great Sewers EE. This is the file we received from Whatz for approval. It is 90% there but if you look at the dimensions some of them have little yellow tags on them, these are comments from me asking them to widen areas or redesign things where possible. Right now that insert would take the cards, but it would not take the cards in a sleeved format (or not every sleeve type based on our experience first time round). So what you can hopefully see is that we are trying to give the EE inserts that at extra 'oomph' where you can store 3x poker sets and 2x double poker sets plus dice and all your tokens very easily, however the odd mm here and there makes a big difference to the finished product. We are further iterating all the insert proposals and because of wall strength requiements may need to tweak box sizes very slightly to make sure we can deliver what we want you to get. We will report back in due course but this will take a good month or so to fix I believe.
Tabletop Scotland 2024
We are off to Tabletop Scotland this weekend - hopefully we will see some of you there where you an try out our new adventure 'The Book of Conventions'.
In the meantime I wish you all the best and we will give an other update after the convention.
Cheers
IG
Status Update (all products), New WC Campaign Book, New NB1 Guidebook, Promo card, Address Changes
almost 2 years ago
– Mon, Jul 01, 2024 at 08:56:21 AM
Hi all,
I hope everyone is well. Apologies this update is a little later than anticipated as I wanted to show you the progress on the Weeping Caves Enhanced Edition and Novice Booster Set 1. Please note also there have been a number of issues with the insert drawings that we have received from Whatz. We have been working with Whatz to iterate the drawings accordingly.
Status Update - all products
I have tried to show where we are across all the products using the diagram above. As you can see we are either ready to print or in proofing with the vast majority of the files. The outstanding Oranges (In Draft) from top to bottom (by set) are as follows:
Great Sewers EE The Campaign Book is being redrafted to harmonise with the Caves Campaign Book we have just completed. The Cards Almanac and Campaign Sheet will also need topped and tailed to make sure they talk to the updated Campaign Book. Please note we await a revision on one of the new Location cards from the artist (hence the yellow).
Deepsorrow To accommodate the extra height of the card library storage system within the box was revised to be a neck opening system rather than a traditional two piece box and lid. We await the revised box lid prototype from Whatz. The Campaign Guide requires a final proof to ensure that the read across with the Caves and Sewers Enhanced Edition is consistent. The Insert requires a further revision. The drawing we submitted to Whatz was based on the foam card physical prototype I shared previously. The drawing Whatz came back with does not work for us because the spacing for card sleeves is not sufficient (based on our experience with the first printing) and it will not store all of the cards, across all the sets (except Pots & Preps). This is a misunderstanding on the part of Whatz and we have asked for a revised drawing.
Potions & Preparations We need to see a tweaked insert from Whatz, the drawing that came back was marginally different to the drawing we provided and is going through a further revision to ensure everything fits.
Novice Booster Set 1 The new Guidebook is complete. We have moved all of the Adventures from the original Booster Sets and the UKGE Promo Adventure into a new booklet using the bookmark format. We are checking readability but we believe this booklet would actually be better as an A5 than the smaller A6 format we envisaged (it means we can keep to the two page spread per Adventure format as shown below). We will confirm when we see the prototype but if this is the case this will mean moving the Novice Booster 1 set up to the same size box as the Potions & Preps box to be able to accommodate the new larger and easier to read Guidebook. This will of course be done at our cost. The only impact you will see as Backers will be a bigger box and an easier to read book.
Adventure Summary Checklist for Download (New) As part of the proofing process and making sure we are clear where all the Adventures will exist in the second printing we have created a summary checklist that you may wish to download. This Checklist includes all Published Official Adventures except the 'Saving the Sax' Bonus Campaign we provided during Covid. Here is the link to the checklist provided in A4 and Letter format:
I'm very excited to share that the Weeping Caved Enhanced Edition Campaign Guide is now complete!
We have made many small improvements but the main one I want to show you is the Bookmark system for the Adventures that we have now rolled out across all the sets. If you look on the left in the pictures below you can see we have tweaked this so that it also includes Plot cards in the description rather than just in the set up rules (in a similar way to how the Clues are detailed in Deepsorrow). This also gives us the opportunity to revisit those Adventures and where we think there is space and it adds fun we can use the Plot Cards in a more inventive way in some of the Enhanced Edition Adventures.
On the right hand page you can see we now have flavour text for the pass/fail conditions of each Episode just like Deepsorrow.
A sample of the revised format is below. We think it makes the Enhanced Edition Campaign Guide a real step up from the original but without orphaning that original content. It's been a lot of work to get the Campaign Guide finished. A massive thanks in particular to Vern for helping out with suggestions on the Caves Campaign Book, and to many of for you help on the Core Rules previously. Now that the Caves Guide is done we are embarking on the read across to Sewers and after that point all the books will be proofed and ready to go.
Additional promo card in Novice Booster Set 1 confirmed
As part of the proofing process I noted that the Tabletop Scotland promo card had not been added into any of the sets yet. We will add this to the Novice Booster 1 set and also the Upgrade Pack.
Addresses for shipping We have not locked down everything yet for shipping, please don't panic, addresses can be changed and we will notify you all when we reach this stage.
Wishing you all the best, we will give you an update in a few weeks hopefully when we know more from Whatz on the inserts.
Cheers
IG
Back up and running, prefinal Rulebook link, rules tweak, insert news, remaining tasks update
about 2 years ago
– Sat, Apr 27, 2024 at 05:00:13 AM
Hi folks, sorry it has been a month later than usual, after my trip into hospital I was not able to do much for a few weeks. I want to say a quick thank you from me to all of you for their kind wishes. I am pleased to say the surgery and recovery went well and I am now pain (and gallbladder) free. We are now very much back on to project Deepsorrow and getting it made.
Core Rulebook proofing A huge thanks to everyone who provided their time and feedback on the March draft of the Core Rulebook. We have collated the responses and actioned the vast majority of them. The few we have not are largely around what defines a Glossary term or not. Also there was some debate around whether the new Critical Success icon should be 2+ or +2. Having canvassed many opinions we have decided to leave it in its current form.
Rule Tweak on moving to a previous Location: One important rule tweak came out of the proofing process around moving to a previous Location. We are tweaking this to say the following on p16 of the book:
Move to a Previous Location You can move to any previously explored Location that is directly connected to your current Location, so long as there are no unresolved Foes or Obstacles between the Party and the previous Location. Follow the steps below:
» Set your Pace to March (moving costs T).
» Do not make a Scouting Test. Your Readiness is set to B Bold.
» If the Location has no Unresolved Foes, Obstacles or Discoveries in it, skip straight to the Exploration Phase.
» If there is an Unresolved Foe in the Location that you return to then do not make a Surprise Test. Both sides are considered not to be Surprised.
This is important as it will enable you to go back and deal with previously ignored Curiosities, Barriers and even things that Events and so forth have added to the Map. Thematically this really works well for the game too. Imagine finding a locked chest in one Location then a few Locations later discovering a Key. It is now much more efficient to go back and try to open that locked chest if it is of real importance to you.
Setup Rule Tweak We are tweaking set up to ask you to make the Treasure Deck (where you are using it) before the Adventure deck. This will make sure you have enough non-heavy Loot cards available for the Treasure deck under all circumstances. Please bear in mind though if you are playing with more than one set you will have dozens of Loot items to use, this is a fairly minor point but it seemed a sensible suggestion to adopt.
Updated prefinal Core Rulebook The updated Rulebook is complete. There are a couple of Fonts that need changed to a header text and we need to add page references in the glossary and credits (these need to be done right at the end in case we change page numbers). For those that want to see it please find the updated link at the download centre here:
Any final proofing comments are welcome but we are aware of timing and we would ask you to bear in mind that if something is 'nice to have' we may not adopt it at this stage. However we are trying to make the book as good as we possibly can and if you have any final comments please let us know (preferably via email) at: [email protected]
I feel like we may need to create an 'Old Spice' potion or similar at some point :)
Inserts update Whatz had the first insert produced but rejected it from their own quality control standards perspective (I have not seen it). We are due to see a revised insert next week we hope and will of course share more when we have something available.
Font sizes We are trialling a card code font size increase and will revert when we know more. So far it mostly works and means we can increase the Card Code font size by about 50% which massively helps for set up and card filing. There is the odd place where it bumps up against the text and the only way around that is to change those cards manually. We are assessing how many of these we would need to change to see how viable the proposed change is.
Remaining tasks The Caves and Sewers Campaign books are being prepped for sharing and will be going out shortly (remember these are revisions of the existing books so we are not anticipating
This leaves the Contents book (again, not much to change) and the Deepsorrow Campaign Guide. I am pleased to confirm that we have two volunteers (Vern and Joshua) to help final proof the Campaign Guide which was a nut I was worried about cracking as there would be spoiler issues. However we have come up a with Baldrick-style cunning plan which will make this work. A massive thanks to you both gents for offering to help here.
To provide some comfort, the main changes I anticipate in the Campaign Guide are checking every single Location reference as we have adopted the revised Location Card Code system since it was originally written.
Timeline I am hoping we can issue, proof and revise during May in parallel with getting the Inserts and Divider proprotypes back. If this all works we should be able to submit files to Whatz for printing in June hopefully.
Thanks to everyone for their support, help and patience. Please be reassured that all of these changes are being made to ensure you receive the very best products we can give you.
Wishing you and your families all the best.
Cheers Kev IG
New Core Rulebook (Draft) A4 format for review and proofing prior to publication
over 2 years ago
– Sat, Mar 02, 2024 at 10:26:37 AM
Hey folks,
at last we have the new Core Rulebook for you to check out!
Please find the link where it is stored at our Download Centre:
Please note this is a draft format, it remains subject to change and we have a few pages still to finalise (we need to maintain a printable page count so it is not always simple to add or remove just one page). We would really appreciate your feedback so we can finalise this important book, here are a few things I would like to point out:
Page 9 You can see the tweaked way we are dealing with Test Types now by putting them in the Action Bar. This gives two advantages, firstly it keeps it right there and centre with who needs or may do what in the test. Secondly it gives us that real estate back in the title bar to add in more Keywords which will give you more opportunities to interact with things and even further flexibility on your adventures - just like an RPG style game should be. I'll come back to this in a further update.
Also on page 9 you can see the new Critical Success icon being explained for Party Basic Tests - thanks for your help designing the icon! Note this has also been added to the list of other modifiers on page 17 to make things easier to find.
Page 15 Please note the new Card Code and icon system used on the Location cards which helps with gameplay and storage (particularly helpful for those that want to use the new Official Dividers.
We have increased the font size on the Card Code and icons considerably on the Location cards to make them easier read. Have no fear, I am off adventuring into the land of varifocals so I totally get why some of you have asked us to increase font sizes where the cards give us the space to do so.
To explain this from left to right (as it does differ from the original Deepsorrow prototype video we shared):
i) Card Set icon on the left (In this case Deepsorrow) - showing you which set it is native to.
ii) Card Code including the two letters relevant to Deepsorrow (in this case ID), but if this was from the original Weeping Caves set it would be WC (hence it does not matter that they do not have a set icon in the first printing cards).
Note the Location card Codes for Deepsorrow now therefore start as ID-LO01 rather than WC-LO16 which was the original plan. This means of course the WC and GS Card Codes for LO16 and up will be used by the new Enhanced Edition Location cards.
iii) An Environment Icon telling you which Environment this Location card is native to (in this case the Sewers) enabling you to mix around cards from multiple sets that have similar Environment cards and then split them back out by native set as you wish.
Page 22
One other thing I would point out here is the tweaked way of showing how to add Environment icons to Location cards from the various Barriers, Trials etc. Note the blow out of the diagram on this page is deliberate just to show you this point, the card itself does not look like this.
Feedback and other stuff
Ideally we are looking to hear any thoughts you have either here or via email ([email protected]) by the 10th of March 2024 so we can keep moving the publication process along. We will of course work on other files in parallel.
Thanks so much for all the well wishes on the last update they are hugely appreciated!
We hope you like the new style of Rulebook, we think it is a clear improvement on the original A5 format and will hopefully make the game easier for all players (existing and new) to find rules quickly and write some adventures of their own.
Wishing you all the very best!
Cheers
IG
Inserts, progress update
over 2 years ago
– Thu, Feb 08, 2024 at 03:49:24 AM
Hi folks,
hope everyone is well and finding the time to play some awesome games.
Thanks for the positive feedback on the previous update, we think that the UI on the cards is sorted now and can start finalising for production merges.
This month I wanted to give you an update on inserts. In a previous update we shared a pre-production prototype that we made for Tabletop Scotland so that people could see it/ try it etc. and we could incorporate any feedback accordingly. Now that we are getting close to moving all the files into pre-production I am constantly going through big lists of components per set to try and make sure you get the best products possible (both in terms of gameplay and production/ease of use). We are finally in a position to share pre-final insert designs with you.
I appreciate inserts can be a touchy subject, some of you don't use them, some make or buy bespoke inserts - we're aware of this. We also had a number of you get in touch with us saying how much they appreciated the original inserts and indeed showing us creative ways they were being used as card holders during the game among other things. Finally there is of course the eternal query around accommodating card sleeves. What we are trying to do here is give you something which will benefit the vast majority, the designs should accommodate sleeves or not as you desire. We took feedback from the original Caves and Sewers that despite our best efforts some of you could still not fit your chosen brand of sleeved cards in the inserts and had to chuck them. That was a toughie to hear, so we've added a smidge more space in the recesses this time to try and deal with that issue also.
Lot's of images here so let's dive on in.
Deepsorrow Plan of insert and tray (note front is missing from the insert in this picture). This is very similar to the one we shared with you before and received positive feedback both here and at Tabletop Scotland:
Deepsorrow Plan of the insert tray in detail. The only difference to the one shared before is that we have added a another divider in the top most section. There are four of these trays in each set. So this addition swaps out the space at the top left that was big enough to hold half poker cards and splits it in two. The thinking here (as we showed at the convention) is that you can easily store your Shock deck (the half poker cards) vertically in one of the poker card trenches (shown in buff on the diagram above) in front of the poker cards. You then gain 8 (4x2) large token storage spaces which is a much better outcome for you:
Deepsorrow Elevation of the insert tray. Not an exciting image, but appreciate some people might want to see a fuller set of drawings.
Deepsorrow Birds Eye view of the insert tray. A more useful image, helping you to see the two large and five smaller recesses per tray.
Deepsorrow Plan view of the insert in detail (note front is missing from the insert in this picture). This is the same as before folks.
Deepsorrow Elevation of the Insert shown with front face on. You can see the proposed recesses in front of the poker card trenches to make access easier.
Deepsorrow Birds Eye view of Deepsorrow insert with front face on. And following the same logic you can see the recess to make it easier to take out the double pokers from within the supporting 'H frame' after you remove the token trays.
Caves or Sewers EE Plan of Insert. This is the first time I have shared anything like this with you. We wanted to go back to the drawing board and see what we can do to make the Enhanced Editions really zing in the insert department. Note the Caves and Sewers EE boxes are the same size and the same insert will be used for both. This time round we have gone with three slightly bigger recesses for poker cards (note the comment above about sleeve tightness) shown in buff on the left. In the middle in blue you can see two recesses for double poker cards separated by a channel in pink. We have added a reinforcing separator in the middle of the pink channel to avoid 'content sloshing'. You can use it for dice and dice, dice and tokens, whatever you wish really. Finally in the dark recesses on right you can see 7x recesses for tokens of various sizes.
Caves or Sewers EE Elevation of Insert (note front is missing from the insert in this picture).This image shows the various thumb recesses that we want so you can access the contents easily. Note the Battlefield will sit on top of the container wells, and then the books can sit on top of the battlefield so that you can access stuff with minimal mess.
Caves or Sewers EE Birds Eye view of insert (note front is missing from the insert in this picture). This lets you see the recesses in better detail. For the container recesses to help make token sorting easier we have designed 3x 24mm x 49mm recesses, 3x 29mm x 49mm recesses, 1x 49 x 49mm recess.
Potions & Preps Plan of Insert (note front is missing from the insert in this picture). This is also new, however probably looks pretty familiar! It is basically the original insert from the Caves and Sewers set adapted slightly. We have increased the dimensions to match the slightly bigger box, giving more space for sleeved poker cards in the 3 buff coloured recesses. The dark spaces are perfect for storing half poker cards in during the game should you wish. Depending on how much you want to use the Potions & Preps set you therefore have columns for Recipes, Poker cards (Gems, Herbs etc), and then resources for each of three key crafting elements (Minerals, Reagents, Plants).
Potions & Preps Elevation of insert (note front is missing from the insert in this picture). You can see from the height here that the half pokers (63mm stored upright in portrait fashion or 41mm in landscape fashion) have a nice wee home.
Potions & Preps Birds Eye view of insert (note front is missing from the insert in this picture). The key thing to point out here is the two poker recesses on the right don't have a full half recess in them (but there is a thumb circle) which is different from the original Caves and Sewers. This is because we are not trying to accommodate a set of double pokers in this set and think you would be better having it as shown with the two double poker cards (Occupations) stored above the rule book. In reality I would imagine many of of you may add the Occupation cards from this set into the Deepsorrow double poker recess in any event.
All of the above is subject to change once we see production samples but we believe we are now in suitable place to get these made - another step forward!
Timings
Sadly I have had a number of health issues again at the start of the New Year. The support I have received from Hugh, Scott, Morgan, my family, my friends, and many of you here has been amazing - thankyou! Without boring you with massive details (let's keep it about the game) I am likely to be heading for planned surgery in mid March with recovery thereafter.
For now our focus is getting all the files to Whatz as soon as possible but also in the same high quality state you have come to expect from IG. With the inserts and packaging now sorted it is back to finishing off cards and books.
I will give you a more detailed update on timing in due course but for now I wanted to be open with you that when the files come back from China for eproof checking there may be a period of time that I can not work on IG stuff for a few weeks depending on recovery.
We are trying to make the disruption as minimal as possible and rest assured we intend to get you the very best games that we can make for you as soon as we can folks.