efiles being sent to manufacturer, revised Expansion Box design
3 months ago
– Tue, Jan 06, 2026 at 02:12:28 AM
Hi folks, festive greetings (for those that celebrate) and Happy New Year to you all!
Files with manufacturer for e-proof!
I'm delighted to say we now have ploughed through all of the sets and are in the process of transferring all the card files to Whatz. The punchboards, books and packaging are in the process of being sent also (we are making finishing touches to the packages to ensure everything fits and looks as good as it can for you - more on this below).
This is huge progress on where we were about a month ago. In terms of quantifying that progress, it's well over 1,000 proofing changes to make sure that all the cards are in the same format across the sets.
I am waiting to hear back from Whatz on likely delivery dates for the production copy prototypes and will revert when I know more.
A few of you have been wondering about delivery times. What I can say on that front is please let us get a hold of the production prototypes and then when we know they are good we can give you something more solid. I don't want to give you a date and then let you down.
However as per your requests for a rough indication we absolutely want to have these games with you before the Summer starts. That seems doable if we assume a 10 week shipping time counting back to say March-26.
What I can say to you at this point is that we are 100% committed to getting the game to you. This project is an absolute labour of love and 2025 has been a very challenging year for IG including illness for the team and children, looking after multiple sets of increasingly frail parents, and some personal tragedies within our team itself.
Please rest assured we are doing this because we want to make a cool game for you, because we want you to explore Mor Nadar, and because we want you to create your own joyful stories.
This final production process has been a beast and the team are delighted that we can now, finally, see the light at the end of the proverbial tunnel.
Tweaked Expansion packaging
With the cards, books and punchboards in final form we have been able to turn our attention to the packaging as we send it on for production prototypes. Feedback at conventions and from retailers is that the expansion boxes are very similar and could be confused on the shelf. In addition when viewed bookend on (like the spine of a book) the boxes originally had earthy muted tones, this would not help them compete against other titles in gaming stores.
We have therefore tweaked the design of the packaging throughout to:
A - Harmonise the style across the sets but using different tones
B - Lift the brightness and contrast across the sets to help them be distinct and to 'pop' more
We are delighted with how the designs have turned out. I will be able to show you the effect better when I receive the production prototypes, for now though I thought you may like to see a scaled down version of the old and new designs so you can see the difference. Please note Novice Booster 1 was deliberately increased in size some time back to accommodate the contents.
I will come back to you with an update when I hear more from Whatz about the production prototypes. For now I wish all of you the best.
Cheers
IG
Current state of play - Prepress, tickback and proofing across products
5 months ago
– Sat, Nov 01, 2025 at 08:52:19 AM
Hi all,
apologies for the radio silence since the last update - we have been flat out working through all the amendments I mentioned in the past update to try and get the files of to Whatz for the end of October. This is also why we have not been adding on additional products to pledges in the meantime, our priority is to get the files away. We can absolutely modify pledges once this is done.
So where are we?
The project involves us delivering the following:
New products: Deepsorrow, Potions & Preps, Novice Boosters 2 & 3, Card Dividers
Remastered products: Great Sewers Enhanced Edition, Weeping Caves (Enhanced Edition), Novice Booster 1
Note the amount of work required to remaster the original products is just as much as it is for the new products, all of the original cards need to be amended to the new templates, new card codes, new set code and environment tag system, and proofed to ensure the terminology is harmonious with the new sets.
I want to take the time in this update to explain where we are at in detail.
I shared this diagram below in a previous update - it shows the completion status of each component per set.
To clarify the status key:
Reviewed = component agreed, final testing and proofing to begin
Tickback = all points from the component review session added to Master InDesign files
Proofed = Master InDesign files exported to pdf, proofread and proofing points captured
Final Tickback = all proofing points updated into the Master InDesign files
Prepress = Ready to be sent to Whatz for digital e-proof and then production samples
Here is where we are at today 1 Nov 2025
As you can see practically everything is now at Final Tickback or Prepress stage.
The remaining points outstanding are 303 tickback marks in Great Sewers cards
314 tickback marks in the Weeping Caves cards
343 tickback marks in the Deepsorrow cards
Right now we are focussing in closing these out as quickly as we can (we are about a week to 10 days behind my post illness stated schedule). This will mean all of the green on the diagram above changes to blue.
This leaves the Insert work (which we are reliant on Whatz for) and finalizing the Upgrade pack (which is an amalgam of all the other sets).
I'm frustrated we are not all blue yet but the progress we are making is substantial and is being done to give you all the best possible products we can.
In terms of what some of this means for your games I will show a few examples below, 2 pages from the Pots & Prep rules and 4 cards from the Sewers Set.
This is page 5 of the Final Tickback version of the Pots & Prep Rulebook:
This is the Prepress version (note the inclusion of tokens and Location cards):
This is page 9 of the Final Tickback version of the Pots & Prep Rulebook:
This is the Prepress version (note the correct use of the numbers 4 through 6 in the example):
From the Great Sewers Set here is the Final Tickback version of the Smirk card:
Here is the WIP PrePress version:
Note the following improvements:
Upgrade to the final form Foe card,
The addition of the purple title banner as this is a special card
Embedded coding of Profile Adjustments to make it simpler to use the card
Correction of proofing points on 'Engagement Round' and 'Ranged Attack' which are glossary terms
increase in Card Code font size and set icon for filing
From the Great Sewers Set here is the Final Tickback version of the Handyman card:
Here is the WIP PrePress version:
Note the following improvements:
Correction of of proofing points on 'Handle' (Bold), removing the extra space after 'Test'
Correction of 'Mastery' to 'Speciality'
tweaking the wording around the Careful Search bolding so it is easier to see how to use the card
Bolding 'Trap' and 'Booby Trap' to make it quicker for the user to see it's applicability
increase in Card Code font size and set icon for filing
From the Great Sewers Set here is the Final Tickback version of the Awareness card:
Here is the WIP PrePress version:
Note the following improvements:
Correction of of proofing points on 'Engagement Round' and 'Round'(Caps), these are glossary terms.
Bolding of the first sentence and introduction of additional spacing to make it really clear what it happening with this card.
Correction of proofing points on 'Attack' (Caps), this is a glossary term.
Additional spacing introduced to simplify reading.
Rewording of the last part of the Reactive Shot Ability to aid clarity.
Rewording and use of bolding under Pinning fire to clarify use.
increase in Card Code font size and set icon for filing
From the Great Sewers Set here is the Final Tickback version of the Acrid Smoke card:
Here is the WIP PrePress version:
Note the following improvements:
Correction of of proofing points on 'Location' and 'Event' (Caps), these are glossary terms.
Additional spacing introduced to simplify reading.
Use of bolding on 'each Hero' to clarify use.
increase in Card Code font size and set icon for filing
Next Steps
We get the remaining components at Tickback status to Prepress status (which we are doing right now).
We get the inserts completed with the help of Whatz.
We send it all off so we can receive digital proofs and then the publication prototypes.
We get those games shipped out to you.
Please note we can add further things to your pledges after the files are with Whatz.
I will be able to confirm likely shipping dates after we get the publication prototypes.
I appreciate it was a while since my last update, I was really hoping to have moved everything to prepress stage and then to share the good news on that front. We're not quite there but we are working really hard to get it there for you. I hope that some of the detail I have shared above shows you the industry involved and that we take getting you your games very seriously.
Wishing you all the best.
IG
Progress Update, Dirk card
7 months ago
– Sun, Sep 14, 2025 at 02:04:22 PM
Hey folks,
a brief update from me.
Firstly an apology, I said I would touch base after two weeks. I wanted to wait until we had the new Dirk card to show you so you can see the cool new Weapon we are adding. I received the art at the tail end of last week hence the short delay in the update.
Refunds and additional purchases
We've have a few people asking for refunds - this is absolutely fine and they will be provided in full - to make it easier please email me at: [email protected] with your preferred email address for the refund (which will be given via PayPal).
A number of you have also asked if you can add additional things to your pledge - yes of course, we are very happy to help here. Again if you can reach out at the email address above that would be most helpful.
Progress update
Since the previous update we have drafted in additional resource to help with the proofing and tickback process. We are not quite where I projected to be but we are pretty close to schedule.
We have now proofed and ticked back across all sets except Deepsorrow - so to be clear we have now done:
Weeping Caves Enhanced Edition
Great Sewers Enhanced Edition
Potions & Preparations
Novice Booster 1
Novice Booster 2 - A Trove of Treasures
Novice Booster 3 - the Cryptic Collection
Morgan is remerging the cards for prepress so we can send to Whatz.
Updated packages to support the increased box sizes are being made.
In the next two week sprint we want to finish Deepsorrow and cross check the glossary, punchboards and do a final check on books.
We also need to make sure all the inserts are correct and will work for you (which we need help from Whatz to do).
The Dirk card
As per my previous update we are moving Himantes to a Kit and giving you all a new Weapon the Dirk in the Novice Booster 2 set. You don't need to do anything to get this card it will be added to the set at our cost. We are doing this because we believe it makes the game more fun for you and is more suited to the lore of the game.
Design principles:
Let's start with the basic Knife - this is the default Weapon for all Characters, you always have it. In this case you can see it on the Female Apothecary Occupation card from Pots & Preps:
You can see the stat block on the right showing from Top to Bottom:
Crit 16+
Strike 14-15
Advance 12-13
Trade Blows 10-11
Push Back 9
Fail 8 or less
It's not a brilliant Weapon but it's handy, especially al L1 when you have so little Equipment. It becomes more useful with a positive modifier which you could gain via:
Advantage (from Surprise, via another character, a Talent etc)
Outnumbering (remember you can now outnumber your Foes to gain a +1 on all Melee attacks regardless of Weapon used)
You can also use a few Abilities that specifically reference the Knife:
E.g. the 'Solid' Skill Talent in the Sewers Set has the 'Brawler' Ability:
Exhaust: While attacking with a Knife change a Push Back result into an Advance or Trade Blows result.
We want to build on this and give you the chance to not only have a better Knife but also to be able do more things with it. This is important to us as Combat in LU should feel different with each weapon, they work differently and can do different things, we want to reflect that in the design that we use.
With this in mind we have introduced the Dirk. However before we turn to that I will cover off the Seax and the Worn Kopis. These are the starting points in the sword family in LU. We therefore have to make sure that the Dirk is as fun to use as these Weapons but reacts in a different way - it would not have the slashing prowess of the Seax or the brutal chopping power of the Kopis but it would have the speed and penetrating power of a finely honed point.
Please note I will use some of the images here to help explain some of the proofing / tickback improvements while I go so you can see what we have been doing to improve the game for you.
Starting with the Seax from the original Caves Set
You can see it is a better Weapon than the knife, the Crit and Strike levels are better and you are far less likely to have a Fail result. It's dependable, you may be pushed back with it more often and you should used Talents and tactical advantage where possible to get the best from this versatile Weapon.
Proofing wise note the omission of the Weapon Family top right and the original small print and small icon Card Code in the top left.
Moving on to the Worn Kopis from the Deepsorrow set.
We retain the same solid 13 Strike rating but have an even lower Crit rating at 14 - this reflects the hacking nature of this sword. You are less likely to be parrying with it (hence the limited Trade Blows band) and have a higher Fail rate. The idea here is that you reach out and try to do something pretty lethal with your swing but if you mistime it you are leaving yourself more open to attack.
Proofing wise again note the old style smaller font Card Code and icon.
Iterating from this we now introduce the Worn Dirk.
This new Weapon sits in the Knife Weapon Family group (i.e. uses different Talents to those of the two Weapons shown above).
You can see a Crit rating in line with the Knife (worse than the swords) but a Strike rating better than all three. Your chance to Advance (help others) with this Weapon is limited, but you have a decent Trade Blows of 9-10, reflecting you using it to parry blows or simultaneously strike. This Weapon is all about the quick dagger plunge strike so it you miss you leave yourself open, hence like the Kopis if you miss you are open to danger. It is however much better than the default Knife.
Proofing wise please note the improved Card Code and Icon size on this card.
Finally we move on to the Upgraded Weapon the Crafted Dirk
We are adding an improved Crit number and a better chance to cause an Advantage result with this Weapon. Used either in isolation or with the Weapon Talents designed around it we believe the Dirk is a worthy addition to the proverbial weapon rack in LU and hope you have lots of fun using it.
For the history/lore nerds like me the Worn Dirk is based on a ballock dagger (I've -ahem- gone with the traditional spelling used by many here so as not to cause offence). I first came across this beastie on a Historic Scotland trip to Blackness Castle (used in Outlander, Outlaw King, Mary Queen of Scots, Hamlet and other shows) where a guide was impressing my kiddos and others. It was widely used throughout much or Europe from the 13th to 18th centuries and so is a little anachronistic for us (the Newcomer Conquest being roughly 11th Century in terms of tech) but we think it's different enough to earn its spot and seems more interesting than a generic 'dagger'.
The Crafted Dirk is a continuation of that theme. The Highlanders continued to use it and refine accordingly. It was far more than a simple knife, the Clansmen would swear on their blade and would not travel without this sidearm well into the 18th century. For the purposes of giving you something upgraded and beautiful to look at (everyone likes nice cards) please forgive some poetic license as we introduce this piece of history to the game.
In the meantime we shall crack on with the proofing/tickback work I mentioned above.
I also wanted to say thanks to so many of you who left messages and good well wishes for my health - truly you are a great bunch - thanks to you all!
Wishing you all the best
Speak soon
IG
An apology, progress & new card, Tabletop Scotland, Tariffs
7 months ago
– Sat, Aug 23, 2025 at 08:00:52 AM
Hi folks,
An apology
I need to start this email with a full apology – I’m sorry, I really am.
Since the last update I have had health issues with a throat infection and thyroiditis which knocked me for six. I then had had an overactive thyroid which made me unable to work, or do anything for my family or IG for several weeks.
In the past week I have had a check-up at hospital who have confirmed the thyroiditis has abated and my thyroid has now entered an underactive stage – this is being medicated and I am back at work and also working on IG, albeit playing catch up mode.
What does this mean for the project since the last update?
I can see a number of comments on the page where people are distressed and angry. That is on me – again I apologise, my health was not up to it. Yes, of course, anyone who wishes a full refund will receive it. Please note these can take a wee bit of time as we need to process them via PayPal usually because you can only process refunds in Kickstarter or BackerKit within a certain period of time of a pledge.
Progress and a new Weapon Card
Before I became ill, I mentioned we had final checking process to do before sending files off for production samples. This process was nearly complete but we noted something was not working the way we needed it to in the Novice Booster 2 set. Specifically, the Himantes/Cestus weapon did not feel right, it did not balance with the others and it felt like we could do better for you.
What I mean by this is two things:
1) Lore wise it seemed unlikely somebody would wander around with only the Himantes as a way of protecting themselves, although mechanically this of course was absolutely right – there is nothing stopping you taking Kits and just having the default Knife if you really feel want to do so.
2) As a Weapon, the Himantes worked by supplementing the Knife profile, but some of the Talents therefore had to be in keeping with what the gloves could do, and if therefore meant we could note really give you the diverse range of Weapon Talents we wanted to because some things just didn’t make quite as much sense (you can’t really throw them and they felt less likely to help with a parry than using the basic Knife).
To this end we have retained the Himantes and moved it to a Kit, so if you want to wear those gloves and use them you can have fun with it, and they will certainly be a useful choice, but you don’t need to use up a Weapon slot accordingly.
To adjust for this, we are adding a new Weapon - The Dirk, into Novice Booster 2. This is in addition to the Himantes Kit. It plays a bit different to the other Weapons and we wanted to give you something fresh in that regard (i.e. it is not a dumbed down sword). The Dirk will stay within its own Weapon Family Group (Knife), meaning you can use the associated 3 Weapon Talents with either the Basic Knife or take the Dirk Weapon and use those Weapon talents with the improved Dirk profile.
With the Dirk you can choose to make a “sneak attack”, avoid damage, and even throw the weapon as you see fit.
We’re not trying to recreate a thief/backstab specifically here – LU is all about having a classless system for character generation. However for those that have a hankering to take a knife and be a bit more stabby, we think this additional Weapon will give you even more fun when playing the game.
Please note this is the only real ‘tinkering’ in terms of gameplay that has occurred during this process – and it was important to get it right for you. The rest of the process is me making sure that all of the proofing errors I found pre illness are implemented into the pre-press files now that I am back up and running. This ensures that the product is the very best it can be, all of the Caps and Uncaps errors are caught, Glossary terms are used throughout (e.g. token vs counter) and that you receive the polished product you deserve.
What needs to be done now to get the production Samples?
We need to finish the process that was near completion before the last update and my illness. The Novice Boosters and Potions & Preps have been completed this week. This leaves Caves, Sewers and Deepsorrow to go, I anticipate this taking two weeks.
After that, all of the files need to go to Prepress with the help of our graphic designer Morgan who is ready to do this. Please note there are some final amendments to boxes to be done at this stage. This will be done in September. We are therefore targeting having all files to Whatz for the Production Samples at the beginning of October. This will mean we will receive those production samples by Mid November.
After checking those samples, we would then proceed immediately to production. We will let you know when the files are away to Whatz and then provide pictures when we receive the production samples.
Tabletop Scotland
We always want to see you and show where we are at with things. We have been keeping in touch with Dave and his team at the convention to see if we could attend. However, at time of writing given my health is recovering and given that we do not have production samples to show, we all agreed it made no sense to attend as an exhibitor this year. Please note I am a big believer in what the Tabletop Scotland are trying to deliver to the community and their vision of making it a destination convention for all. I will probably attend as a visitor, if anyone wishes to catch up with me please let me know or say hi on the day. It is always a pleasure.
Tariffs
We have been monitoring the situation closely and at present it seems to be fairly stable. With that in mind and given what we have said about Tabletop Scotland above we are going to redirect our exhibition costs in this regard. While Tariffs in the USA for boardgames from China remain at 30% or lower, it is our intention to pay any tariff costs for our US backers so that you are not out of pocket in this regard. If this becomes financially unsustainable, we will speak up, but we think this is the right thing to do and that is what we are intending to do for you.
Future Updates
With my health now back in a stable position, I intend for you to get updates every two weeks for the time being until we have a firm date fixed for production and we can start getting those games on the boats and out to you all.
I appreciate this update is overdue, the fault is mine and none other. I will try harder for you in the meantime to rebuild your confidence in the project.
Wishing you the best
Kev
IG
Tariffs, Current Status, Upgrade Packs ,2025 Conventions, Review from Boardgameduck
11 months ago
– Tue, Apr 29, 2025 at 03:27:29 AM
Hi folks,
It’s been a while since the last update and a fair bit has happened since then, not all of it is positive from a game production perspective. I've tried to write this update multiple times but it has not been easy because of the current situation.
Firstly this update is not meant to be political in any way – we don’t get involved in discussing the politics of any nation (including our own). We steer clear of discussing independence referenda, Brexit, or any other political debates, including tariffs (from a political perspective). We are here to pursue creative interests and try and build a cool world together – that’s our objective pure and simple.
We do however need to look at the real world implications of some decisions sometimes and what that means for us as a publisher and you as a backer when it has an impact on us creating rewards and you receiving them.
A few helpful facts about Inspiring Games
Inspiring Games is based in the UK and has been trading since 2016.
We have raised over $250k on Kickstarter/BackerKit in our campaigns and have shipped more than 10k copies of Legends Untold products around the world.
In terms of employees we are very much a small Indie outfit, Hugh and Kev run the business on a part time basis, both of us have families and full time jobs.
We are supported on a graphic design, art design, and creative design basis by Morgan at Jovial Graphics and work with a large portfolio of artists, proofreaders and other creatives as required on a gig basis.
We are also supported by a large demo team of friends who help us playtest and demo games.
Finally we are incredibly appreciative of the community that we have built with you, who often reach out to us via email, BGG, and social media to share your thoughts and ideas for our games and the world of Mor Nadar.
Current Status
I am delighted to confirm we have now finished all the rework on the Foe cards. There was a lot to do but we absolutely thing the effort was worth it. We now have Foe cards that are easier to read, quicker to set up/file, show off more of the art, and will (depending on the card in question) have better/different rules and lore.
Please see examples below:
EXAMPLE 1 - Thuban Asharat from the Weeping Caves Extended Edition
I have shared the new Foe layout before but thought some of you may appreciate a brief reminder here.
Starting at the top left of the card note the movement of the Ranged icon and the Alertness icon up to the top beside the Foe icon. This has been done because you need these right at the start of Combat when making the Surprise test and setting up the Battlefield. The space it has vacated has now been filled with the Creature Health value (in this case 3) as that is the next thing you need when setting up tokens.
We now move down to the Creature # and Breakpoint Value per number of Heroes table which has been transferred to the vertical format I shared before freeing up a larger amount of space for the text box.
Continuing down please note the colour coded Melee (pink) and Ranged (Steel) elements so it is really clear which value to use in attacks and for damage.
You can now see a much simpler art area without the old style Foe#/breakpoint cartouches overlaid - this lets us share more of the details from the artist that at times were struggling with before. For example with Thuban you can now see more of the 'pied piper' motif than before, it is about the pipes AND the rats.
With this in mind we have tweaked the rules on this card to introduce a new card specific rule 'Rat Swarm' which we think is really fun (well in a doomed adventurer type way). The rats are smart enough to pick on the weakest prey in the team first - another interesting challenge you will not have seen before.
We have dropped the Summoner rule here also as it was the only Summoner/Minion card in the entire Caves set which causes a one off confusion learning the rules and makes punchboard tokens more of a faff too. We have therefore moved the Summoners to Deepsorrow and have finalised Thuban as the ratmaster he really is.
Please note the increase in font size of the rules, and the addition of lore to the card which we are able to do with the new format.
Finally please note the significantly increased font size of the card code which makes it far easier to find the cards during setup/teardown.
EXAMPLE 2 - Bile Beast from the Great Sewers Extended Edition
The main points I want to bring out on this card are that with the revised format we can fit in that extra text and in the increased font size. For the Bile Beast you can now see we have added in some lore text and reinserted the Legendary rule that we could not fit in on the old version (as denoted by the proofing mark).
Note the Keywords at the top and that Card Code - far easier to read.
Morgan has also realigned some of the art where we think you can get an improved view of the Foes you can fight. As I write this I am smiling a wee bit, the Bile Beast is one of my favourite pieces out of the thousands of art assets we own for LU, it is so iconic on the Sewers set box.
EXAMPLE 3 - Smouldering Bloom from the Illumination of Deepsorrow
The Smouldering Bloom from Deepsorrow perhaps shows the improvement in the text box the best. The Rules are just easier to read and we have just managed to squeeze in a line of lore in the bigger space.
Please note the shift in Card Code and Environment for this card as it was updated.
Next Step
With this lengthy but important step complete we have now started the process of getting the production samples made. I anticipate it will take at least six weeks until we are in receipt of these (there are many SKUs in this campaign). I will of course share a detailed update on these when I am receipt of them as any final production run will be based on approval of the production samples.
Tariffs
I am sure many of you will have seen the tabletop industry press releases recently from many of our our peers who have been really hard and are struggling right now because of the impacts of tariffs and the cost that implies to them landing their goods in the USA. For those that have not, right now if we were to manufacture the game and have it delivered to the USA for you we would currently be hit with a 145% tariff on the cost of those good landing from China. For many of our peers this has had a dramatic impact on their business and on the industry in general.
We are not immune to this cost increase, it was never budgeted for in any way and we would not be able to absorb it. Hindsight is a wonderful thing and in no way am I going to say this is planned but right now it is a good thing for the project that our games are currently not on a boat waiting to be offloaded into Jacksonville or whichever destinate port we use this time.
Many of our peers are taking action that we do not need to do so. What we believe is the sensible way forward here is to get the production samples made and then take stock of the situation (which is very dynamic) before deciding what the next steps are.
Roughly 50% of our backer base is in the USA and 100% of our manufacturing is carried out in China. Our manufacturing partner (Whatz Games) has been involved in the development of LU over the past nine years and are fundamental to us providing the production qualities that you expect for your games.
Right now all of our calculations around production quantities are completely upended. To even try to swallow some of the 145% cost we would have to manufacture significantly less than we had originally hoped. This would mean to retail tail and that would make it very difficult for us to continue making new LU products for you, which is what we want to do. To be clear right now, retail (in the US) is an extremely challenging proposition in any event and whatever we do will, I suspect, involve us having to divert far more of our retail products to the non-US market which gives us an interesting position where half of our crowdfunded customers are in the US but most of our retail customers are not.
We believe the correct course of action at this stage is to wait and see what comes next. The production samples will come through and we hope there will be far more clarity in the markets before we make any further announcements on the matter. Again, to be clear, our cost burn in IG is as low as it can be. Hugh and I do not take a salary for our work and have not gained financially in any way over the past 9 years making these games. We do this because we are gamers, and we want to make games and have fun with you all doing so. At times that has involved some financial pain for us as we make investments and decisions on what to do next. We're ok with everything we have done to date. What I don't want to do is make a commitment that would imperil us, the company and the project financially. We believe the right thing to so is to wait and see before hitting any button on production.
We hope given the current extreme situations that you can understand this stance.
Upgrade Packs
Many of you have contacted us since the last update and I can confirm I have received those emails. We have not as yet pushed any button on charging for those as we need to see what is going to happen with the tariffs situation before we do anything in that regard.
Conventions
We had already made the decision not to attend UKGE this year prior to any announcements on tariffs as we did not believe we would have stock available to sell at the time. We are still attending Tabletop Scotland this year.
Latest review
I thought you might like to see the latest review from BoardGameDuck on Instagram - the link is here:
Instagram
For those that don't use Instagram I have copied the text of the review and pasted it here for you.
REVIEW: Legends Untold: Illumination of Deepsorrow Novice Set by @inspiringgames
Legends Untold is a deeply thematic, immersive adventure that sits at that really interesting intersection between RPG and Dungeon Crawler. It's a cooperative game that has you play through a series of scenarios that unravel a rich world and storyline.
To play, you will choose a scenario and set up according to the scenario requirements, with each player choosing a character. You'll use dice to determine success or failure against a variety of challenge, and you'll delve into combat with raged and melee foes with a variety of powers and abilities.
Things I Liked:
🌑 The game has a well designed tutorial to introduce you to the game flow and rules.
🌑Without spoilers, the story/world was really engaging. The clues you find along the way lead you to excerpts that you read to fill in the world around you. The characters have genuinely funny scripts within the clues, which I enjoyed, too.
🌑 There are diverging scenario paths and multiple clues that can be found as you play, which makes the game more replayable to find all of the information.
🌑 I love that you can use this setting in an RPG. There is information in the rulebook that tells you how you might go about this.
🌑 The Potions & Preparations expansion adds a crafting system with ingredients and recipes to complete to give various bonus items. I loved this - I have a weird obsession with mushrooms, and there were so many mushrooms!
Things I Liked Less
⚔️ The combat was, for me, one of the least interesting aspects. The tokens were fairly small, and additionally, the melee for foes is tied to your roll as opposed to them fighting back, which felt a little underwhelming.
⚔️ There are a lot of books within the box currently, which makes it a little challenging to find the information you need. This is being addressed, so in the future, finding the information should be a lot easier.
Overall, this is a really enjoyable co-op adventure. If you're a fan of rich storylines and worlds you can really delve into, then this has a lot for you to love. The expansions add a lot of variability and add to a replayable experience.
Thanks
I want to express our thanks for your patience and support during this process. We have taken the game to a level I never thought we could achieve, we now need to get those samples made and hopefully weather the storm on tariffs so we can let you all start exploring Deepsorrow.
Best wishes to you all.
IG